An Anniversary Celebration
The .Hack
series of JRPGs was released in the early 00's for the PlayStation 2
and publisher Namco/Bandai is celebrating its 15 year anniversary by
remastering the second trilogy in the beloved series. I'm still
scratching my head and wondering why they didn't remaster the first
trilogy in the series, but I've accepted the fact that I will most
likely never have an answer to that question. I remember the series
being popular among fans of the genre at the time of its release.
Unfortunately, I can't say that the game has aged well and I ended up
having an excruciatingly hard time playing it. Not because of a high
difficulty or steep learning curve. To put it simply, the game was
just plain boring. Even with a graphical face lift and several
tweaks to the game's systems to make it feel more modern, I never
found the game to be very engaging. Let's start with what was added
to this remaster.
What's New???

The Hunt For Tri-Edge

The
actual gameplay that makes up Last
Recode, exploring
towns/dungeons and fighting your way through hundreds of battles, is
very hit or miss. Normally it's the world itself, the environments,
towns and dungeons that pull me into a JRPG even if its characters or
story let me down. That wasn't the case this time. Not only were
the story and characters bland but so was every single environment in
the game. Over the course of my 60 hour adventure I only explored
four towns and they were all very dull. I saw the same handful of
dungeon environments reused over and over throughout the course of my
adventure. It became extremely repetitive very quickly. When I
would load up a dungeon I always thought “Oh, this place again.”
The combat system was the game's saving grace, but it didn't do
enough to save the entire game. Battles take place on large maps and
you are able to freely move your character about and string together
awesome combos that are a sight to behold. While I enjoyed the
combat, there wasn't any skill to it at all. If I ran into a
difficult battle all I had to do was a bit of power-leveling and then
I was able to wipe the floor with my enemies in seconds. The entire
game follows a pattern. Adventure until you hit a roadblock. Level
up for about half an hour and then pass said roadblock. Rinse and
repeat for 60 hours or more. The game does give you awesome new
forms and weapons as you progress, but by the time you get the good
stuff you will be done with the game. The game offers you a ton of
side quests to partake in, but they are just as mundane as the rest
of the game. I never once received anything that was particularly
noteworthy during my time side questing, so I ended up not putting
much time into them during the second half of the game.
Overly Ambitious
Overall, I think
this series of games tried to be overly ambitious. It is a single
tale that spans across three games and an epilogue. I feel that the
story could have been told in half the time and only needed one game.
Most of the game felt like filler in an anime, and not the good
kind. On paper you'd think you were about to embark on a quest of
the same scale as the Mass Effect series. Take one character
across multiple games on a grand story. I wish the game was as good
as it sounded. It was a chore for me to finish. I was bored out of
my mind for the majority of it. While the combat was good, the
entire game was dragged down by every other design aspect. This game
is only for the most hardcore JRPG fanatics and if you are one of
those I still would be hard pressed to recommend this title. There
are so many other quality JRPGs available on the PS4 today. Get one
of those instead.
The Final Verdict
Graphics/Audio - 3/5 Pros: Fun combat
Gameplay - 2.5/5 Cons: Bland environments, Boring Characters
Slow and boring story
Story - 2.5/5
Replay Value - 2/5
Final Score - 2.5/5
.Hack//G.U. Last Recode Review
Reviewed by ThatNerdGuy0627
on
February 01, 2018
Rating:

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